X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=8a73d7f7e36276e88bd41c839d2ca2f7e80cf4f4;hb=550d22ec0c3f530f5d317746f3f7e75251a1de4b;hp=34e1c6ac67c3278301d5f11e6e98d7310427e915;hpb=96aac43b412040f7a6c78c74327250b1516d1e05;p=plomrogue diff --git a/README b/README index 34e1c6a..8a73d7f 100644 --- a/README +++ b/README @@ -1,13 +1,19 @@ plomrogue ========= -plomlompom tries to build his own roguelike. Currently, it doesn't do -much interesting, apart from managing some ncurses windows in a bizarre -fashion. You can move around a player and meet three enemies; they will -occasionally hit you (and each other) on contact, but without -consequences (no hitpoints implemented yet). The map gets generated -randomly. There is only one save file (named "savefile"), and it gets -overwritten each new turn. To start over with a new world, delete it. +plomlompom tries to build his own roguelike. Currently, it doesn't do much +interesting, apart from managing keybindings and some ncurses windows in a +bizarre fashion. + +You can move around a player and meet a number of different enemies. They move +randomly and will only accidentally hit you. You have 5 hitpoints to lose before +death; they have either 1, 3 or 9. Your score grows by killing enemies, to the +amount of hitpoints each killed enemy started with. + +The map get generated randomly, too. + +There is only one save file (named "savefile"), and it gets overwritten each new +turn. To start over with a new world, delete it. Install/run ----------- @@ -19,40 +25,27 @@ cd plomrogue make ./roguelike -Default keybindings -------------------- - -Q quit -F1 toggle keybinding editing window -F2 toggle map window -F3 toggle info window -F4 toggle log window - -LEFT scroll windows pad left -RIGHT scroll windows pad right -> cycle window selection forwards -< cycle window selection backwards -y shift window forwards -Y shift window backwards -* grow window horizontally -_ shrink window horizontally -+ grow window vertically -- shrink window vertically - -w scroll map up -x scroll map down -a scroll map left -d scroll map right -t move player up -b move player down -f move player left -h move player rifght -. next turn / wait - -S save current keybindings -UP navigate selection upwards in keybinding editing window -DOWN navigate selection downwards in keybinding editing window -RETURN modify keybinding selected in keybinding editing window +Keybindings and window configuration +------------------------------------ + +In the default window configuration, globally available keybinings are shown at +game start in the three windows on the left of the screen. The lower two windows +describe keybindings / actions only available in a window's window configuration +views -- hit "w" (per default keybindings) to switch the selected / "active" +window to a view that allows changing its geometry. One further hit on "w" +switches the window to a view that lists keybindings available specifically for +that window -- such as for map scrolling actions in the "map" window. All +keybindings can be changed. + +What actions are available globally or only in specific windows can be further +manipulated by editing the files config/keybindings_global and +config/windows/Win_* that map keycodes to commands to the respective keybinding +repositories. While keybindings_global contains merely a list of keycode command +mappings, the Win_* files start with the name of the windows to be configured, +followed by a one-character line for internal use (mapping the window to one of +several internally available window content drawing functions), followed by two +lines describing the window's designated height and width, and only then an +optional list of keybindings specific to that window. Replay game recording ---------------------