X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=99edb653af9e0cb71e50715d0375fb426d6074bc;hb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;hp=7963f621e5c7c1728d70283b73c80b2f13d2fd29;hpb=d12efb0addf420adc045cfb96647dff6241310ee;p=plomrogue diff --git a/README b/README index 7963f62..99edb65 100644 --- a/README +++ b/README @@ -93,10 +93,9 @@ this object decomposes to when it gets destroyed/killed, the third value is the ASCII character used to represent the object visually on the map, the fourth value is the number of hitpoints the object starts with (items are dead and start with zero hitpoints, anything else moves), the fifth is the string that -names the object in the game log. Finally, the same delimiter as for the map -object action definitions file follows. Note that the only valid item use so -far, consuming "magic meat" to gain hitpoints, is so far hard-coded (this should -change in the future). +names the object in the game log, the sixth defines if the object is consumable +(it is if it is non-zero) and how many hitpoints are gained if it is. Finally, +the same delimiter as for the map object action definitions file follows. All source files are thoroughly documented to explain more details of plomrogue's internals. The ./roguelike-server executable can be run with a -v