X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=9f80b0456b54b03d322d5aa7c253a17a450d31cb;hb=d46d650d78b1e9830934d912998f17fae7ac592c;hp=34e1c6ac67c3278301d5f11e6e98d7310427e915;hpb=96aac43b412040f7a6c78c74327250b1516d1e05;p=plomrogue diff --git a/README b/README index 34e1c6a..9f80b04 100644 --- a/README +++ b/README @@ -3,11 +3,13 @@ plomrogue plomlompom tries to build his own roguelike. Currently, it doesn't do much interesting, apart from managing some ncurses windows in a bizarre -fashion. You can move around a player and meet three enemies; they will -occasionally hit you (and each other) on contact, but without -consequences (no hitpoints implemented yet). The map gets generated -randomly. There is only one save file (named "savefile"), and it gets -overwritten each new turn. To start over with a new world, delete it. +fashion. You can move around a player and meet a random number enemies; +they will occasionally hit you on contact, but without consequence to +you: The player has no hitpoints so far. Enemies have 5 hitpoints at +start and disappear if their hitpoints reach 0. The map gets generated +randomly, too. There is only one save file (named "savefile"), and it +gets overwritten each new turn. To start over with a new world, delete +it. Install/run -----------