X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=ac0e0a37322fbbee2f2f1bac41de7bc7d23d2d87;hb=7543a2420dd05a73aa8f6569ecd4a8517873cebb;hp=49cf3a8158a888a7299f2118ce012af0d5804910;hpb=1f9cc1904689ec91f9d667a4656cdae62b682326;p=plomrogue diff --git a/README b/README index 49cf3a8..ac0e0a3 100644 --- a/README +++ b/README @@ -6,11 +6,11 @@ plomlompom has insanely ambitious long-term plans). You can move around a player on an island and meet different enemies. You have 5 hitpoints to lose before death. Enemies start with different amounts of -hitpoints, depending on their species. Dead enemies become dirt, skeletons or -"magic meat" -- such objects can be collected, and "magic meat" can be consumed -to gain hitpoints (if allowed to lie on the ground for a while it may even -multiply ...). Note that different kinds of movements/actions take different -numbers of turns to finish. +hitpoints, depending on their species. Dead enemies become dirt, skeletons, or +food to consume (each turn reduces one's "satiation", and the lower it is, the +stronger the chance of suffering from hunger and thereby losing hitpoints). Note +that different kinds of movements/actions take different numbers of turns to +finish. Enemies' AI is very dumb so far: Each turn, they look out for actors of different species to flee from (if their type starts out with more hitpoints