X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README;h=ac0e0a37322fbbee2f2f1bac41de7bc7d23d2d87;hb=a59890f546edfdf80ec97ad54d4ef06c45567370;hp=d9b678989bf164e12684aa03574e76464c4d96a3;hpb=7ebdd51997623d8d62cc7539bae8ebffa2681059;p=plomrogue diff --git a/README b/README index d9b6789..ac0e0a3 100644 --- a/README +++ b/README @@ -6,15 +6,16 @@ plomlompom has insanely ambitious long-term plans). You can move around a player on an island and meet different enemies. You have 5 hitpoints to lose before death. Enemies start with different amounts of -hitpoints, depending on their species. Dead enemies become dirt, skeletons or -"magic meat" -- such objects can be collected, and "magic meat" can be consumed -to gain hitpoints (if allowed to lie on the ground for a while it may even -multiply ...). Note that different kinds of movements/actions take different -numbers of turns to finish. - -Enemies' AI is very dumb so far: Each turn, they try to move towards their -shortest-path-wise nearest enemy (any animate being of a different species) -visible to them. If they see no enemy, they search for and consume "magic meat". +hitpoints, depending on their species. Dead enemies become dirt, skeletons, or +food to consume (each turn reduces one's "satiation", and the lower it is, the +stronger the chance of suffering from hunger and thereby losing hitpoints). Note +that different kinds of movements/actions take different numbers of turns to +finish. + +Enemies' AI is very dumb so far: Each turn, they look out for actors of +different species to flee from (if their type starts out with more hitpoints +than they have) or (if the opposite is the case) move towards for purposes of +attack. If they see no enemy, they search for and consume "magic meat". Every move of yours re-writes a file "savefile" that describes the new state of dthe world, if more than 15 seconds have passed since its last writing. Once you