X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README_engine;h=da2e00d8a50ef7fee93f8b17d874d6ea1abc2405;hb=refs%2Fheads%2F7drl;hp=3ffbc37f5dac6795f1b7c73488f79596ecd6aff8;hpb=34e2422eb0fe0066ba4e6b106ec83dc4bd7adc67;p=plomrogue diff --git a/README_engine b/README_engine index 3ffbc37..da2e00d 100644 --- a/README_engine +++ b/README_engine @@ -1,6 +1,8 @@ NOTE: This is the PlomRogue engine's RADME text, assuming certain configuration defaults not present in the 7DRL game. So parts of it may not apply to this -specific package. +specific package. (The 7DRL also adds various 7DRL-specific features and +optimizations to the server and client code. To play with the "pure" client, get +it at http://github.com/plomlompom/plomrogue ("main" branch).) plomrogue ========= @@ -84,8 +86,8 @@ clients in parallel in multiple terminal windows that can be managed by one's own window manager choice, instead of relying on plomrogue-client's bizarre in-client window management. -Save files and replay game recording ------------------------------------- +Save files, replay game recording, starting over +------------------------------------------------ By default, the game state is saved in the file ./save, and read from there on (server) restart. Another file name to use can be given with the -l option (i.e. @@ -122,4 +124,3 @@ by the server for newline-delimited commands. The ./server/out file contains server messages to be read by clients. The ./server/worldstate file contains a serialized representation of the game world's data as it is to be visible to the player / the player's client. -