X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=README_engine;h=da2e00d8a50ef7fee93f8b17d874d6ea1abc2405;hb=refs%2Fheads%2F7drl;hp=a5b7a6fa37e9acefe13a5d3cc6c9a8b3b110e1db;hpb=00c826141eecb9895d71fcbe9a2ccabed0a37a58;p=plomrogue diff --git a/README_engine b/README_engine index a5b7a6f..da2e00d 100644 --- a/README_engine +++ b/README_engine @@ -1,6 +1,8 @@ NOTE: This is the PlomRogue engine's RADME text, assuming certain configuration defaults not present in the 7DRL game. So parts of it may not apply to this -specific package. +specific package. (The 7DRL also adds various 7DRL-specific features and +optimizations to the server and client code. To play with the "pure" client, get +it at http://github.com/plomlompom/plomrogue ("main" branch).) plomrogue ========= @@ -84,18 +86,25 @@ clients in parallel in multiple terminal windows that can be managed by one's own window manager choice, instead of relying on plomrogue-client's bizarre in-client window management. -Replay game recording ---------------------- - -Once you start a new world, every move of yours is recorded in a file called -"record". It gets overwritten when a new game world is started after deletion -of the "savefile" file. Run "./roguelike -s" to watch the current game's -recording from the beginning. Hit any player action key to increment turns (they -will not trigger the actions usually mapped to them, only repeat the actions -done at that point in the game as defined in the "record" file). Keys to manage -windows, scroll on the map and quit the program do their usual thing. Append a -number to the -s option (like "-s100") to start the recording at the respective -turn number. +Save files, replay game recording, starting over +------------------------------------------------ + +By default, the game state is saved in the file ./save, and read from there on +(server) restart. Another file name to use can be given with the -l option (i.e. +start the game with "./roguelike -l alternate_savefile"). To start over in a new +world, remove ./save, or use the -l option with the name of a file that does not +exist yet. + +Once you start a new world, every game action of yours is appended to a file +called "record_" plus the save file name. Run "./roguelike -s" to watch the +current game's recording from the beginning. Hit any player action key to +increment turns (they will not trigger the actions usually mapped to them, only +repeat the actions done at that point in the game as defined in the record +file). Keys to manage windows, scroll on the map and quit the program do their +usual thing. Append a number to the -s option (like "-s100") to start the +recording playback at the respective turn number. (Don't forget to delete / +empty a game's record file when deleting its save file, or different game's +moves will get mixed up in one record file.) Hacking / server internals and configuration -------------------------------------------- @@ -103,14 +112,15 @@ Hacking / server internals and configuration The game world is set up and made subject to player commands by ./roguelike-server. It's controlled by commands explained in the file ./SERVER_COMMANDS. The server usually reads these from the files ./server/in -(written to by ./roguelike-client), ./confserver/world, ./record and ./savefile. - -All source files are thoroughly documented to explain more details of -plomrogue's internals. The ./roguelike-server executable can be run with a -v -option for helpful debugging info (mostly: what messages the client sends to the -server). Server and client communicate via files in the ./server/ directory -(generated when the server is first run). The ./server/in file is read by the -server for newline-delimited commands. The ./server/out file contains server -messages to be read by clients. The ./server/worldstate file contains a +(written to by ./roguelike-client), ./confserver/world, ./record_save and +./save. + +All source files are thoroughly documented to explain more details of the +PlomRogue engine's internals. The ./roguelike-server executable can be run with +a -v option for helpful debugging info (mostly: what messages the client sends +to the server). Server and client communicate via files in the ./server/ +directory (generated when the server is first run). The ./server/in file is read +by the server for newline-delimited commands. The ./server/out file contains +server messages to be read by clients. The ./server/worldstate file contains a serialized representation of the game world's data as it is to be visible to the player / the player's client.