X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=SERVER_COMMANDS;h=04092ac2ce446238eae4194b46a44be4ac10a4c9;hb=dd74c7f63defe31b7783f1ce2b2a96deba6d9690;hp=50ac853fe343e84a065304e021a9c85c6e950064;hpb=c8841380b53dbd999061a8de399e71d5d8272fb0;p=plomrogue diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS index 50ac853..04092ac 100644 --- a/SERVER_COMMANDS +++ b/SERVER_COMMANDS @@ -14,8 +14,10 @@ In any case, from then on, further commands are read in from ./server/in. New commands must be appended to the file – which is what the client does. All commands from ./server/in except meta commands are also written to ./record. -At the end of each turn, ./savefile is written – with a list of all god commands -necessary to recreate the current world state. +Every fifteen seconds, if any turns have passed, ./savefile is written – with a +list of all god commands necessary to recreate the current world state. On each +world state change, ./server/worldstate is updated and a message "WORLD_UPDATED" +written to ./server/out. Replay mode ----------- @@ -51,6 +53,11 @@ Write "PONG" line to ./server/out file. QUIT Shut down server. +THINGS_HERE [0 to 255] [0 to 255] +If world exists, write line-by-line list of things in memory at y position of +first argument, x position of second argument of map into ./server/out file, +enclosed by two lines "THINGS_HERE START" and "THINGS_HERE END". + Player commands --------------- @@ -95,7 +102,8 @@ MAKE_WORLD [0 to 4294967296] Set map seed and randomness seed to argument. Remove all things. (Re-)generate map. Add to map things specified in thing types table in quantity defined there by START_NUMBER command, with first thing (of thing ID of 0) of type defined as -player type by PLAYER_TYPE command. Set world turn to 1. Activate world. +player type by PLAYER_TYPE command. Set world turn to 1. Activate world. Answer +with 'NEW_WORLD' message in ./server/out file. MAP_LENGTH [1 to 256] Deactivate world. Remove ./server/worldstate file. Remove all things. Remove @@ -126,7 +134,7 @@ T_ID [-32768 to 32767] Select thing to manipulate by argument as ID. If argument is <0 or >255, change it to the lowest unused thing ID. If thing of ID does not exist yet, create it with default position of y=0/x=0, the first thing type's ID, and that type's -lifepoints value. If world is active and the thing is animate, build its field +lifepoints value; if world is active and the thing is animate, build its field of view. T_TYPE [0 to 255] @@ -164,6 +172,10 @@ T_MEMMAP [0 to 255] [string] Set part of selected thing's memory of the game map to string argument: the line of the argument's number. +T_MEMTHING [0 to 255] [0 to 255] [0 to 255] +Add to selected thing's memory of things on map thing of ID of first argument, +y position of second argument and x position of third argument. + TT_ID [-32768 to 32767] Select thing type to manipulate by argument as ID. If argument is <0 or <255, change it to the lowest unused thing type ID. If thing type of ID does not exist @@ -193,3 +205,9 @@ game log and the inventory. TT_CORPSE_ID [0-255] Set to argument the ID of the thing type that things of the selected type transform into when their state changes from animate to inanimate. + +TT_PROLIFERATE [0-255] +If non-zero, there is a chance of 1 divided by the given value each turn for any +thing of the selected type to emit an offspring to a random neighbor cell if one +is available that is passable and not inhabited by a thing of the same same type +or, if the proliferating thing is animate, any other animate thing.