X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=SERVER_COMMANDS;h=5760e54fae36bdff19e36317c325310a59ce4f3b;hb=25cb881d3f6b7f98d4b52e084c75b6322c57f2bc;hp=8af195fbdc5283a6e396666e669ff3dcf6716533;hpb=3dedf6344c941891491773d1cc5d647aa664b218;p=plomrogue diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS index 8af195f..5760e54 100644 --- a/SERVER_COMMANDS +++ b/SERVER_COMMANDS @@ -51,6 +51,10 @@ Write "PONG" line to ./server/out file. QUIT Shut down server. +STACK +Write line-by-line list of items the player stands on into ./server/out file, +enclosed by two lines "THINGS_BELOW_PLAYER START" and "THINGS_BELOW_PLAYER END". + Player commands --------------- @@ -95,7 +99,8 @@ MAKE_WORLD [0 to 4294967296] Set map seed and randomness seed to argument. Remove all things. (Re-)generate map. Add to map things specified in thing types table in quantity defined there by START_NUMBER command, with first thing (of thing ID of 0) of type defined as -player type by PLAYER_TYPE command. Set world turn to 1. Activate world. +player type by PLAYER_TYPE command. Set world turn to 1. Activate world. Answer +with 'NEW_WORLD' message in ./server/out file. MAP_LENGTH [1 to 256] Deactivate world. Remove ./server/worldstate file. Remove all things. Remove @@ -126,7 +131,7 @@ T_ID [-32768 to 32767] Select thing to manipulate by argument as ID. If argument is <0 or >255, change it to the lowest unused thing ID. If thing of ID does not exist yet, create it with default position of y=0/x=0, the first thing type's ID, and that type's -lifepoints value. If world is active and the thing is animate, build its field +lifepoints value; if world is active and the thing is animate, build its field of view. T_TYPE [0 to 255] @@ -197,3 +202,9 @@ game log and the inventory. TT_CORPSE_ID [0-255] Set to argument the ID of the thing type that things of the selected type transform into when their state changes from animate to inanimate. + +TT_PROLIFERATE [0-255] +If non-zero, there is a chance of 1 divided by the given value each turn for any +thing of the selected type to emit an offspring to a random neighbor cell if one +is available that is passable and not inhabited by a thing of the same same type +or, if the proliferating thing is animate, any other animate thing.