X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=SERVER_COMMANDS;h=6d011c7e83d0b41fbc8e50214e9f72bbdcaaee24;hb=a9377a5125c28779f812f859564d4f4d0b744e89;hp=50ac853fe343e84a065304e021a9c85c6e950064;hpb=c8841380b53dbd999061a8de399e71d5d8272fb0;p=plomrogue diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS index 50ac853..6d011c7 100644 --- a/SERVER_COMMANDS +++ b/SERVER_COMMANDS @@ -51,6 +51,10 @@ Write "PONG" line to ./server/out file. QUIT Shut down server. +STACK +Write line-by-line list of items the player stands on into ./server/out file, +enclosed by two lines "THINGS_BELOW_PLAYER START" and "THINGS_BELOW_PLAYER END". + Player commands --------------- @@ -126,7 +130,7 @@ T_ID [-32768 to 32767] Select thing to manipulate by argument as ID. If argument is <0 or >255, change it to the lowest unused thing ID. If thing of ID does not exist yet, create it with default position of y=0/x=0, the first thing type's ID, and that type's -lifepoints value. If world is active and the thing is animate, build its field +lifepoints value; if world is active and the thing is animate, build its field of view. T_TYPE [0 to 255] @@ -164,6 +168,10 @@ T_MEMMAP [0 to 255] [string] Set part of selected thing's memory of the game map to string argument: the line of the argument's number. +T_MEMTHING [0 to 255] [0 to 255] [0 to 255] +Add to selected thing's memory of things on map thing of ID of first argument, +y position of second argument and x position of third argument. + TT_ID [-32768 to 32767] Select thing type to manipulate by argument as ID. If argument is <0 or <255, change it to the lowest unused thing type ID. If thing type of ID does not exist @@ -193,3 +201,9 @@ game log and the inventory. TT_CORPSE_ID [0-255] Set to argument the ID of the thing type that things of the selected type transform into when their state changes from animate to inanimate. + +TT_PROLIFERATE [0-255] +If non-zero, there is a chance of 1 divided by the given value each turn for any +thing of the selected type to emit an offspring to a random neighbor cell if one +is available that is passable and not inhabited by a thing of the same same type +or, if the proliferating thing is animate, any other animate thing.