X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=SERVER_COMMANDS;h=cca06717a99d73208f003a929cdcdc8b2b2486d5;hb=ac7521c1d40b86cd7d33cef590353692542fa0a4;hp=0a85cd381588c6379ded56b8a324be45ddfb467a;hpb=08787351493beb2ad649e94d24eebca0e97192c8;p=plomrogue diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS index 0a85cd3..cca0671 100644 --- a/SERVER_COMMANDS +++ b/SERVER_COMMANDS @@ -14,8 +14,10 @@ In any case, from then on, further commands are read in from ./server/in. New commands must be appended to the file – which is what the client does. All commands from ./server/in except meta commands are also written to ./record. -At the end of each turn, ./savefile is written – with a list of all god commands -necessary to recreate the current world state. +Every fifteen seconds, if any turns have passed, ./savefile is written – with a +list of all god commands necessary to recreate the current world state. On each +world state change, ./server/worldstate is updated and a message "WORLD_UPDATED" +written to ./server/out. Replay mode ----------- @@ -51,6 +53,12 @@ Write "PONG" line to ./server/out file. QUIT Shut down server. +THINGS_HERE [0 to 255] [0 to 255] +If world exists, write line-by-line list of things visible or in memory at y +position of first argument, x position of second argument of map into +./server/out file, enclosed by two lines "THINGS_HERE START" and +"THINGS_HERE END". + Player commands --------------- @@ -95,7 +103,8 @@ MAKE_WORLD [0 to 4294967296] Set map seed and randomness seed to argument. Remove all things. (Re-)generate map. Add to map things specified in thing types table in quantity defined there by START_NUMBER command, with first thing (of thing ID of 0) of type defined as -player type by PLAYER_TYPE command. Set world turn to 1. Activate world. +player type by PLAYER_TYPE command. Set world turn to 1. Activate world. Answer +with 'NEW_WORLD' message in ./server/out file. MAP_LENGTH [1 to 256] Deactivate world. Remove ./server/worldstate file. Remove all things. Remove @@ -105,8 +114,8 @@ WORLD_ACTIVE [0 to 255] Set world activity state to argument. If 0, remove ./server/worldstate file. Else, if world was so far inactive, a map exists, at least one "wait" thing action is defined, and a thing of ID 0 (= a player character) that is not part -of any other thing's inventory, (re-)build all animate things' fields of view and -activate world. (Initial value: 0.) +of any other thing's inventory, (re-)build all animate things' fields of view, +and activate world. (Initial value: 0.) TA_ID [0 to 255] Select thing action to manipulate by argument as ID. If argument is 0, change it @@ -201,5 +210,5 @@ transform into when their state changes from animate to inanimate. TT_PROLIFERATE [0-255] If non-zero, there is a chance of 1 divided by the given value each turn for any thing of the selected type to emit an offspring to a random neighbor cell if one -passable is available (and, if the thing is of an animate type, not inhabited by -another animate thing). +is available that is passable and not inhabited by a thing of the same same type +or, if the proliferating thing is animate, any other animate thing.