X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=SERVER_COMMANDS;h=dba4b95cfff5ef2b5448800589d77a7b7ab46589;hb=258e57c1621533e206610453047d829cc8aa13fe;hp=8af195fbdc5283a6e396666e669ff3dcf6716533;hpb=3dedf6344c941891491773d1cc5d647aa664b218;p=plomrogue diff --git a/SERVER_COMMANDS b/SERVER_COMMANDS index 8af195f..dba4b95 100644 --- a/SERVER_COMMANDS +++ b/SERVER_COMMANDS @@ -14,8 +14,10 @@ In any case, from then on, further commands are read in from ./server/in. New commands must be appended to the file – which is what the client does. All commands from ./server/in except meta commands are also written to ./record. -At the end of each turn, ./savefile is written – with a list of all god commands -necessary to recreate the current world state. +Every fifteen seconds, if any turns have passed, ./savefile is written – with a +list of all god commands necessary to recreate the current world state. On each +world state change, ./server/worldstate is updated and a message "WORLD_UPDATED" +written to ./server/out. Replay mode ----------- @@ -51,6 +53,11 @@ Write "PONG" line to ./server/out file. QUIT Shut down server. +THINGS_HERE [0 to 255] [0 to 255] +Write line-by-line list of items at y position of first argument, x position of +second argument into ./server/out file, enclosed by two lines "THINGS_HERE START" +and "THINGS_HERE END". + Player commands --------------- @@ -95,7 +102,8 @@ MAKE_WORLD [0 to 4294967296] Set map seed and randomness seed to argument. Remove all things. (Re-)generate map. Add to map things specified in thing types table in quantity defined there by START_NUMBER command, with first thing (of thing ID of 0) of type defined as -player type by PLAYER_TYPE command. Set world turn to 1. Activate world. +player type by PLAYER_TYPE command. Set world turn to 1. Activate world. Answer +with 'NEW_WORLD' message in ./server/out file. MAP_LENGTH [1 to 256] Deactivate world. Remove ./server/worldstate file. Remove all things. Remove @@ -126,7 +134,7 @@ T_ID [-32768 to 32767] Select thing to manipulate by argument as ID. If argument is <0 or >255, change it to the lowest unused thing ID. If thing of ID does not exist yet, create it with default position of y=0/x=0, the first thing type's ID, and that type's -lifepoints value. If world is active and the thing is animate, build its field +lifepoints value; if world is active and the thing is animate, build its field of view. T_TYPE [0 to 255] @@ -197,3 +205,9 @@ game log and the inventory. TT_CORPSE_ID [0-255] Set to argument the ID of the thing type that things of the selected type transform into when their state changes from animate to inanimate. + +TT_PROLIFERATE [0-255] +If non-zero, there is a chance of 1 divided by the given value each turn for any +thing of the selected type to emit an offspring to a random neighbor cell if one +is available that is passable and not inhabited by a thing of the same same type +or, if the proliferating thing is animate, any other animate thing.