X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=1dc64ee46c2dcbd7eb8a6c4fcd27620dab7d7680;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..02283ba 100644 --- a/TODO +++ b/TODO @@ -2,26 +2,30 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() + +- do something about common crashes caused by server/client miscommunication -- be more strict and humble when allocating memory from the stack +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- optimize too-slow AI / FOV algorithms +- grow amount of possible things from UINT8_MAX to UINT16_MAX -- is it actually useful to define map object action ids in the config file? +- refactor occurrences of "if(...) { init_empty_map(...); }" -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +CLIENT: -- rename MapObject to Thing, MapObjectDef to ThingType etc. +- re-work unnecessary complex command / keybinding / server message mapping -CLIENT: +- only send "ITEM_HERE" query to server when the dependent window is open -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +