X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=45697f87b57832be3ca365439a9260e5faf3eb9b;hp=971c47ad93295ba0682e5adbf4a48c4faa8dba58;hpb=928ef02c73842f80cbf287bfb24fa97dff59072e;p=plomrogue diff --git a/TODO b/TODO index 971c47a..02283ba 100644 --- a/TODO +++ b/TODO @@ -2,28 +2,30 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory +- quote escaping in token_from_line() -SERVER: +- do something about common crashes caused by server/client miscommunication -- implement field of view / line of sight and obstacles for those on the map +- think about refactoring occurrences of "free(...); ... = NULL;" -- is it actually useful to define map object action ids in the config file? +SERVER: -- make shape of map (and diagonal movement penalty) configurable in config file +- grow amount of possible things from UINT8_MAX to UINT16_MAX -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- refactor occurrences of "if(...) { init_empty_map(...); }" CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open -- make log scrollable +BUILD PROCESS: -- re-organize code: empty misc.h into proper modules, split up windows.h +- erlehmann's redo scripts are not OSX-compliant, see: +