X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=6a0fd2e53b8fe864c3443f5f6c91fd5ce12010a8;hp=c6623da4ddf03a19c52db310a12cb1e684a275a2;hpb=0438f2fc5df337e4264103a86c1765ace9c6565a;p=plomrogue diff --git a/TODO b/TODO index c6623da..02283ba 100644 --- a/TODO +++ b/TODO @@ -2,24 +2,30 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack +- do something about common crashes caused by server/client miscommunication -SERVER: +- think about refactoring occurrences of "free(...); ... = NULL;" -- optimize too-slow AI / FOV algorithms +SERVER: -- is it actually useful to define map object action ids in the config file? +- grow amount of possible things from UINT8_MAX to UINT16_MAX -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- refactor occurrences of "if(...) { init_empty_map(...); }" CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open + +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +