X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=7c9c3b3cc0044de265b845eec1a71d9bc3577105;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue diff --git a/TODO b/TODO index 58a6a6b..02283ba 100644 --- a/TODO +++ b/TODO @@ -2,28 +2,30 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack +- do something about common crashes caused by server/client miscommunication -SERVER: +- think about refactoring occurrences of "free(...); ... = NULL;" -- implement field of view / line of sight and obstacles for those on the map +SERVER: -- is it actually useful to define map object action ids in the config file? +- grow amount of possible things from UINT8_MAX to UINT16_MAX -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- refactor occurrences of "if(...) { init_empty_map(...); }" -- why does an MapObjAct id of 0 fail? +CLIENT: -- make config file define to which map object type the player belongs +- re-work unnecessary complex command / keybinding / server message mapping -CLIENT: +- only send "ITEM_HERE" query to server when the dependent window is open -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +