X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=8005ebbc6fde2ddb916d591a2f6130f83208640e;hp=85282def52fa92671d94e55476487e4bdfc6ba33;hpb=76ec1855b42a62dd569e3230120556854ca7329f;p=plomrogue diff --git a/TODO b/TODO index 85282de..02283ba 100644 --- a/TODO +++ b/TODO @@ -2,28 +2,30 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- make config files format more readable / self-explanatory +- do something about common crashes caused by server/client miscommunication -- be more strict and humble when allocating memory from the stack +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- implement field of view / line of sight and obstacles for those on the map +- grow amount of possible things from UINT8_MAX to UINT16_MAX -- is it actually useful to define map object action ids in the config file? +- refactor occurrences of "if(...) { init_empty_map(...); }" -- make shape of map (and diagonal movement penalty) configurable in config file +CLIENT: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- re-work unnecessary complex command / keybinding / server message mapping -CLIENT: +- only send "ITEM_HERE" query to server when the dependent window is open -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +