X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=94504421e041769058facdea5dbf310d3561c3aa;hp=7557ab3f4a7b144bacf3f097af34a212c01e4520;hpb=1bfcaf6f47bb2eb06c071e39b6f93c92a15d4de6;p=plomrogue diff --git a/TODO b/TODO index 7557ab3..02283ba 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,31 @@ Next planned steps in plomrogue development: -IN GENERAL: +BOTH SERVER/CLIENT: - expand use of hardcoded_strings module(s) -BOTH SERVER/CLIENT: - - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss +- quote escaping in token_from_line() + +- do something about common crashes caused by server/client miscommunication + +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- consider - +- grow amount of possible things from UINT8_MAX to UINT16_MAX -- save confserver/world data in record and save file, too; handle them like god - commands +- refactor occurrences of "if(...) { init_empty_map(...); }" CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open + +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +