X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=9d8a0624521995ed5b2ad96453c272abcd0029e7;hp=c8b668126d80ff99a19d069220ac28b92787ea9c;hpb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;p=plomrogue diff --git a/TODO b/TODO index c8b6681..02283ba 100644 --- a/TODO +++ b/TODO @@ -1,20 +1,31 @@ Next planned steps in plomrogue development: -IN GENERAL: +BOTH SERVER/CLIENT: - expand use of hardcoded_strings module(s) -SERVER: +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- check whether saving every player turn slows down gameplay +- quote escaping in token_from_line() -BOTH SERVER/CLIENT: +- do something about common crashes caused by server/client miscommunication -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +- think about refactoring occurrences of "free(...); ... = NULL;" + +SERVER: + +- grow amount of possible things from UINT8_MAX to UINT16_MAX + +- refactor occurrences of "if(...) { init_empty_map(...); }" CLIENT: - re-work unnecessary complex command / keybinding / server message mapping -- fix memory leakin draw_wins module +- only send "ITEM_HERE" query to server when the dependent window is open + +BUILD PROCESS: + +- erlehmann's redo scripts are not OSX-compliant, see: +