X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=b745286c163a4a50789e0620eeac0555a940954c;hp=2cc0adffa6874faf9540a6e43a1400364bdb75e0;hpb=f934d0193c89585b9154210bf1ffb08aeebef12a;p=plomrogue diff --git a/TODO b/TODO index 2cc0adf..02283ba 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,30 @@ Next planned steps in plomrogue development: -IN GENERAL: +BOTH SERVER/CLIENT: - expand use of hardcoded_strings module(s) -SERVER: +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- critical bug: replay and exit game state don't match +- quote escaping in token_from_line() -BOTH SERVER/CLIENT: +- do something about common crashes caused by server/client miscommunication -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +- think about refactoring occurrences of "free(...); ... = NULL;" + +SERVER: + +- grow amount of possible things from UINT8_MAX to UINT16_MAX + +- refactor occurrences of "if(...) { init_empty_map(...); }" CLIENT: - re-work unnecessary complex command / keybinding / server message mapping +- only send "ITEM_HERE" query to server when the dependent window is open + BUILD PROCESS: - erlehmann's redo scripts are not OSX-compliant, see: