X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=02283ba3462cd27066aafb195733a4f9056d71fd;hb=e7310e4bba2ebdc194f079e68530ddd73fe0ba51;hp=766b12dc001273b7065848299cc03209d7d3b30c;hpb=0907037fc188c28471805286a67b786264ba3e2f;p=plomrogue diff --git a/TODO b/TODO index 766b12d..02283ba 100644 --- a/TODO +++ b/TODO @@ -2,33 +2,30 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: -- implement better server/client architecture, meeting these criteria: - - keep interaction of server and client in the filesystem (as currently - happens by use of plain text files and fifos) to allow for easy scripting - - allow for specific requests of the client for specific server data (such as: - "what path do you propose for the player character to get from A to B?") - - reduce hard disk i/o for server/client interaction (use fifos only?) - - further avoid exits that keep the server running and the lock file existing - when it shouldn't +- expand use of hardcoded_strings module(s) -- check for return values of *printf() +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- make config files format more readable / self-explanatory +- quote escaping in token_from_line() -SERVER: +- do something about common crashes caused by server/client miscommunication -- implement field of view / line of sight and obstacles for those on the map +- think about refactoring occurrences of "free(...); ... = NULL;" -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +SERVER: -- is it actually useful to define map object action ids in the config file? +- grow amount of possible things from UINT8_MAX to UINT16_MAX -- make shape of map (and diagonal movement penalty) configurable in config file +- refactor occurrences of "if(...) { init_empty_map(...); }" CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open + +BUILD PROCESS: -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use +- erlehmann's redo scripts are not OSX-compliant, see: +