X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=14006bfc702396ecc41aa3aac34286707a9acfc2;hb=1c7d2240c874aa6697d99b0fb058ac490db8c414;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=c5b561a819b971151d824e0aa9622f6fc074ff28;p=plomrogue diff --git a/TODO b/TODO index e80f6d7..14006bf 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,22 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -SERVER: +SERVER -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- why does an MapObjAct id of 0 fail? +- document server commands CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping