X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=212f5822f00e8cbd7b3410f17d12269569b19035;hb=7afd130c2f85eb46bdad2eee652c7e1ce71ca5bc;hp=c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264;hpb=57a981d4fc0a6f24116c8fad753df57e168551ed;p=plomrogue diff --git a/TODO b/TODO index c3c5b5f..212f582 100644 --- a/TODO +++ b/TODO @@ -5,25 +5,20 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack - -- handle crashes on OS X: +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? +- pythonize Python code -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +- only send "ITEM_HERE" query to server when the dependent window is open -- fix buggy scrollling of large maps +- draw_win_log() is still buggy (make mem alloc for other line break styles!)