X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=212f5822f00e8cbd7b3410f17d12269569b19035;hb=7ee118744cf696348c17805bf7b7d27f98e67153;hp=825be244f0d58bf5a243e396d5540ae7084a14ea;hpb=539f4419afa0966d67b341dc6b30a6174bd3f844;p=plomrogue diff --git a/TODO b/TODO index 825be24..212f582 100644 --- a/TODO +++ b/TODO @@ -5,23 +5,20 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- make config files format more readable / self-explanatory +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- implement field of view / line of sight and obstacles for those on the map +- pythonize Python code -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open -- make log scrollable +- draw_win_log() is still buggy (make mem alloc for other line break styles!)