X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=212f5822f00e8cbd7b3410f17d12269569b19035;hb=7ee118744cf696348c17805bf7b7d27f98e67153;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=c5b561a819b971151d824e0aa9622f6fc074ff28;p=plomrogue diff --git a/TODO b/TODO index e80f6d7..212f582 100644 --- a/TODO +++ b/TODO @@ -5,23 +5,20 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- implement field of view / line of sight and obstacles for those on the map +- pythonize Python code -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- why does an MapObjAct id of 0 fail? +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open -- make log scrollable +- draw_win_log() is still buggy (make mem alloc for other line break styles!)