X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=212f5822f00e8cbd7b3410f17d12269569b19035;hb=9571bdecc1a2d5cf69c49e5eb2749e720d8c4ba1;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue diff --git a/TODO b/TODO index 414e155..212f582 100644 --- a/TODO +++ b/TODO @@ -5,23 +5,20 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- is it actually useful to define map object action ids in the config file? +- pythonize Python code -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +- only send "ITEM_HERE" query to server when the dependent window is open -- repair single window interface config files (fix double use of keycode 100) +- draw_win_log() is still buggy (make mem alloc for other line break styles!)