X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=212f5822f00e8cbd7b3410f17d12269569b19035;hb=ab7a32f5b502d7424edab86f9ee1c57bba00a70a;hp=c8b668126d80ff99a19d069220ac28b92787ea9c;hpb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;p=plomrogue diff --git a/TODO b/TODO index c8b6681..212f582 100644 --- a/TODO +++ b/TODO @@ -1,20 +1,24 @@ Next planned steps in plomrogue development: -IN GENERAL: +BOTH SERVER/CLIENT: -- expand use of hardcoded_strings module(s) +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -SERVER: +- quote escaping in token_from_line() -- check whether saving every player turn slows down gameplay +- think about refactoring occurrences of "free(...); ... = NULL;" -BOTH SERVER/CLIENT: +SERVER: -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +- pythonize Python code + +- old C code: pythonize, then re-C as needed by performance CLIENT: - re-work unnecessary complex command / keybinding / server message mapping -- fix memory leakin draw_wins module +- only send "ITEM_HERE" query to server when the dependent window is open + +- draw_win_log() is still buggy (make mem alloc for other line break styles!)