X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=212f5822f00e8cbd7b3410f17d12269569b19035;hb=e64fbb87ec0b4d36f2d47d0b0bcbcd3f5f7d2918;hp=7557ab3f4a7b144bacf3f097af34a212c01e4520;hpb=1bfcaf6f47bb2eb06c071e39b6f93c92a15d4de6;p=plomrogue diff --git a/TODO b/TODO index 7557ab3..212f582 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,24 @@ Next planned steps in plomrogue development: -IN GENERAL: - -- expand use of hardcoded_strings module(s) - BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss +- quote escaping in token_from_line() + +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- consider - +- pythonize Python code -- save confserver/world data in record and save file, too; handle them like god - commands +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open -- make log scrollable +- draw_win_log() is still buggy (make mem alloc for other line break styles!)