X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=2b78587e389c2dbe1e44e199a21908748d6780a8;hb=a9377a5125c28779f812f859564d4f4d0b744e89;hp=46a647e034457cc57da982c4dc5c1de5f13cd7fe;hpb=cba026e6780e949b34087ac7e752f7e4af372230;p=plomrogue diff --git a/TODO b/TODO index 46a647e..2b78587 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,22 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values - -SERVER: - -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? +CLIENT: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- split Available keys window in two (Global keys (maybe drop that, replace it + by F6 window), Active window's keys) -CLIENT: +- re-work unnecessary complex command / keybinding / server message mapping -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +