X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=2b78587e389c2dbe1e44e199a21908748d6780a8;hb=a9377a5125c28779f812f859564d4f4d0b744e89;hp=9226ff0def768bd29f9bbb0dc3dfa5a68a525f73;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue diff --git a/TODO b/TODO index 9226ff0..2b78587 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,22 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - CLIENT: -- enable toggling of window borders +- split Available keys window in two (Global keys (maybe drop that, replace it + by F6 window), Active window's keys) + +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +BUILD PROCESS: -- nav_inventory() expects too short inventory string length for i +- erlehmann's redo scripts are not OSX-compliant, see: +