X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=2b78587e389c2dbe1e44e199a21908748d6780a8;hb=a9377a5125c28779f812f859564d4f4d0b744e89;hp=bc87d095f830bac174b90b2aa901821fa86e8ace;hpb=5ae8d71f6b87c0cfc6b3ecf974f2cfbd6a611733;p=plomrogue diff --git a/TODO b/TODO index bc87d09..2b78587 100644 --- a/TODO +++ b/TODO @@ -1,33 +1,22 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- make config files format more readable / self-explanatory - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- rename confserver/defs to confserver/map_objects - CLIENT: -- enable toggling of window borders +- split Available keys window in two (Global keys (maybe drop that, replace it + by F6 window), Active window's keys) + +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +BUILD PROCESS: -- re-organize code: empty misc.h into proper modules, split up windows.h +- erlehmann's redo scripts are not OSX-compliant, see: +