X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=3b6088702927f9015c2dc43dceb4b0aa6f83c4e9;hb=6489cfca32023a529f70960a089c73e282d73941;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue diff --git a/TODO b/TODO index 58a6a6b..3b60887 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,27 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + -- why does an MapObjAct id of 0 fail? +- save confserver/world data in record and save file, too; handle them like god + commands -- make config file define to which map object type the player belongs +- ensure atomic re-writing of savefile CLIENT: