X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=3ba3676121d9fb3bb5621f476d22c2634461173d;hb=ac7521c1d40b86cd7d33cef590353692542fa0a4;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue diff --git a/TODO b/TODO index 58a6a6b..3ba3676 100644 --- a/TODO +++ b/TODO @@ -2,28 +2,24 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +- quote escaping in token_from_line() SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? +- fix hardcoded MAGIC MEAT eating message in thing_actions.c -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- why does an MapObjAct id of 0 fail? +CLIENT: -- make config file define to which map object type the player belongs +- re-work unnecessary complex command / keybinding / server message mapping -CLIENT: +- only send "STACK" message to server when the dependent window is open -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +