X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=3ba3676121d9fb3bb5621f476d22c2634461173d;hb=ac7521c1d40b86cd7d33cef590353692542fa0a4;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..3ba3676 100644 --- a/TODO +++ b/TODO @@ -2,26 +2,24 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +- quote escaping in token_from_line() SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? +- fix hardcoded MAGIC MEAT eating message in thing_actions.c -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +CLIENT: -- rename MapObject to Thing, MapObjectDef to ThingType etc. +- re-work unnecessary complex command / keybinding / server message mapping -CLIENT: +- only send "STACK" message to server when the dependent window is open -- enable toggling of window borders +BUILD PROCESS: -- make log scrollable +- erlehmann's redo scripts are not OSX-compliant, see: +