X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=3ba3676121d9fb3bb5621f476d22c2634461173d;hb=ac7521c1d40b86cd7d33cef590353692542fa0a4;hp=bb54d85113c81676b86669f970b516a1ede5146c;hpb=639a12151eeb7ce0d18de330b4bb8d9d8094c4d3;p=plomrogue diff --git a/TODO b/TODO index bb54d85..3ba3676 100644 --- a/TODO +++ b/TODO @@ -2,28 +2,24 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- maps are always as wide as high, so only use one of the two values +- quote escaping in token_from_line() SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- fix hardcoded MAGIC MEAT eating message in thing_actions.c CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "STACK" message to server when the dependent window is open -- make log scrollable +BUILD PROCESS: -- repair single window interface config files (fix double use of keycode 100) +- erlehmann's redo scripts are not OSX-compliant, see: +