X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hb=48d8506893a38ebcf319c67f45da519d4c6573bf;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..3d7bc4c 100644 --- a/TODO +++ b/TODO @@ -5,23 +5,8 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- rename MapObject to Thing, MapObjectDef to ThingType etc. - -CLIENT: - -- enable toggling of window borders +- pythonize Python code -- make log scrollable +- old C code: pythonize, then re-C as needed by performance