X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=3d7bc4cc407d5e5166dcdf3930d0a0c00108f54b;hb=a4e6c51b2e9aa85dc5f5e3067b602c01953a6d43;hp=9226ff0def768bd29f9bbb0dc3dfa5a68a525f73;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue diff --git a/TODO b/TODO index 9226ff0..3d7bc4c 100644 --- a/TODO +++ b/TODO @@ -5,23 +5,8 @@ BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -CLIENT: - -- enable toggling of window borders - -- make log scrollable +- pythonize Python code -- nav_inventory() expects too short inventory string length for i +- old C code: pythonize, then re-C as needed by performance