X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=4c9b8948a0013f9221976b793170da45dd556d33;hb=d12efb0addf420adc045cfb96647dff6241310ee;hp=766b12dc001273b7065848299cc03209d7d3b30c;hpb=3a31142e9b3428ecaac3387ab81c1f9b7490051e;p=plomrogue diff --git a/TODO b/TODO index 766b12d..4c9b894 100644 --- a/TODO +++ b/TODO @@ -2,19 +2,15 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: -- implement better server/client architecture, meeting these criteria: - - keep interaction of server and client in the filesystem (as currently - happens by use of plain text files and fifos) to allow for easy scripting - - allow for specific requests of the client for specific server data (such as: - "what path do you propose for the player character to get from A to B?") - - reduce hard disk i/o for server/client interaction (use fifos only?) - - further avoid exits that keep the server running and the lock file existing - when it shouldn't +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate - check for return values of *printf() - make config files format more readable / self-explanatory +- get rid of the useless "internal error code" in error messages + SERVER: - implement field of view / line of sight and obstacles for those on the map