X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=5066b29a6a306f9acf8a1df1f8f4d29aad0ff121;hb=2a943947dfe7d07cb29f81b40f9c4406c0c01424;hp=b90cb760869500a4469917c237421ae5bf691744;hpb=cc4ed0c49279f08a053a3e3a9a4acba22283a01f;p=plomrogue diff --git a/TODO b/TODO index b90cb76..5066b29 100644 --- a/TODO +++ b/TODO @@ -2,36 +2,23 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -- in textfield_width(), handle too large lines somehow - -- use select() polling where possible for server-client communication +- quote escaping in token_from_line() -- may err_line store the processed line internally as it does the line count +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- implement field of view / line of sight and obstacles for those on the map +- pythonize Python code -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - -- why does an MapObjAct id of 0 fail? +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders - -- make log scrollable +- re-work unnecessary complex command / keybinding / server message mapping -- implement server-config-file-like parsing for client-config-files, too +- only send "ITEM_HERE" query to server when the dependent window is open