X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=5066b29a6a306f9acf8a1df1f8f4d29aad0ff121;hb=82521c73e04bca0cea8f1368ac034291cb9f1cf9;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=8bdc3ca1ee8ef89c0d9a6bce35bead180ce67893;p=plomrogue diff --git a/TODO b/TODO index e80f6d7..5066b29 100644 --- a/TODO +++ b/TODO @@ -2,26 +2,23 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- pythonize Python code -- why does an MapObjAct id of 0 fail? +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +- only send "ITEM_HERE" query to server when the dependent window is open