X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=6ac09aac9b5754e3f67e0781cd2ee79cada5879b;hb=82f133cf623c2ed8450aaa3701585f873c76a091;hp=5438e49d14ea3405bc32f498c6f1a05ca78dde78;hpb=317d623e0f3bdb5407a50d635861cb0eb244dd2f;p=plomrogue diff --git a/TODO b/TODO index 5438e49..6ac09aa 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,25 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -- handle crashes on OS X: +- expand use of hardcoded_strings module(s) -SERVER: +BOTH SERVER/CLIENT: -- implement field of view / line of sight and obstacles for those on the map +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- is it actually useful to define map object action ids in the config file? +- optimize too-slow AI / FOV algorithms; maybe use + ? -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands CLIENT: