X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=971c47ad93295ba0682e5adbf4a48c4faa8dba58;hb=e1cdb7bd32c3622659a56a2ecc5c883fda0c92b7;hp=008cc102d05daf7acfef15439cee6723ac768ffa;hpb=38df31dd79b289ab9b8f484033529cc3a51abfe0;p=plomrogue diff --git a/TODO b/TODO index 008cc10..971c47a 100644 --- a/TODO +++ b/TODO @@ -2,35 +2,28 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: -- implement better server/client architecture, meeting these criteria: - - keep interaction of server and client in the filesystem (as currently - happens by use of plain text files and fifos) to allow for easy scripting - - allow for specific requests of the client for specific server data (such as: - "what path do you propose for the player character to get from A to B?") - - reduce hard disk i/o for server/client interaction (use fifos only?) - - further avoid exits that keep the server running and the lock file existing - when it shouldn't +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate - check for return values of *printf() +- make config files format more readable / self-explanatory + SERVER: - implement field of view / line of sight and obstacles for those on the map -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode +- is it actually useful to define map object action ids in the config file? -- remove score +- make shape of map (and diagonal movement penalty) configurable in config file -- is it actually useful to define map object action ids in the config file? +- for game continuation, replace re-playing of whole record files with loading + game state snapshots / save files CLIENT: - enable toggling of window borders -- enable toggling of showing "\n" in the window content either as newline breaks - (as currently) or as " / " (without newline break) for more efficent screen - estate use - -- does get_n_of_keybs() really need to be its own function? (only used once) +- make log scrollable -- transform Keybindings struct series from a linked list into an array +- re-organize code: empty misc.h into proper modules, split up windows.h