X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=a5a87c34fd62b8bbd2130eb55e35226ee91d0843;hb=483f25751ae49c810456faf0bb7a375bc437df10;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue diff --git a/TODO b/TODO index 58a6a6b..a5a87c3 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,25 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() -- be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) -SERVER: +BOTH SERVER/CLIENT: -- implement field of view / line of sight and obstacles for those on the map +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- is it actually useful to define map object action ids in the config file? +SERVER: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- consider + -- why does an MapObjAct id of 0 fail? +- save confserver/world data in record and save file, too; handle them like god + commands -- make config file define to which map object type the player belongs +- ensure atomic re-writing of savefile CLIENT: