X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=a5a87c34fd62b8bbd2130eb55e35226ee91d0843;hb=483f25751ae49c810456faf0bb7a375bc437df10;hp=b1148e100fc64f96719ee2230e8c4c737ac34af4;hpb=273161a3d8956e98308a79169dcf7c70a89992fe;p=plomrogue diff --git a/TODO b/TODO index b1148e1..a5a87c3 100644 --- a/TODO +++ b/TODO @@ -1,24 +1,25 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- check for return values of *printf() + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- optimize too-slow AI / FOV algorithms - -- is it actually useful to define map object action ids in the config file? +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands -- rename MapObject to Thing, MapObjectDef to ThingType etc. +- ensure atomic re-writing of savefile CLIENT: