X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=a5eb09432b8f8b604ace9f715fc6f9a1e9196343;hb=f6615d3be438bbca4997c38c546c0d8724da80d4;hp=42187cd10c2686a907520ec40389dce2cf297bb5;hpb=db73b76a8514bc1160031d5908a451d34dd2686e;p=plomrogue diff --git a/TODO b/TODO index 42187cd..a5eb094 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,19 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - -SERVER: - -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files - CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +BUILD PROCESS: -- handle systems without SIGWINCH +- erlehmann's redo scripts are not OSX-compliant, see: +