X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=abed3b2e52c6f75260495c28b748e9d29876fbfc;hb=refs%2Fheads%2F7drl;hp=3953ade3de9644653294e458e2db34ef1c8c44ef;hpb=17cf41e4091ca704b210f7025898f03ea70d3052;p=plomrogue diff --git a/TODO b/TODO index 3953ade..abed3b2 100644 --- a/TODO +++ b/TODO @@ -1,23 +1,26 @@ Next planned steps in plomrogue development: -IN GENERAL: +BOTH SERVER/CLIENT: - expand use of hardcoded_strings module(s) -BOTH SERVER/CLIENT: - - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -SERVER +- quote escaping in token_from_line() + +- think about refactoring occurrences of "free(...); ... = NULL;" + +SERVER: + +- pythonize Python code -- fix: AI knows about consumables not on top of stack while player doesn't +- old C code: pythonize, then re-C as needed by performance CLIENT: - re-work unnecessary complex command / keybinding / server message mapping -BUILD PROCESS: +- only send "ITEM_HERE" query to server when the dependent window is open -- erlehmann's redo scripts are not OSX-compliant, see: - +- draw_win_log() is still buggy (make mem alloc for other line break styles!)