X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=abed3b2e52c6f75260495c28b748e9d29876fbfc;hb=refs%2Fheads%2F7drl;hp=58a6a6b60e95bdfb8fe4c1e355c7a1035d995fdb;hpb=955f4387a3346c2d6e92d8539972a5be76a87819;p=plomrogue diff --git a/TODO b/TODO index 58a6a6b..abed3b2 100644 --- a/TODO +++ b/TODO @@ -2,28 +2,25 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? - -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- pythonize Python code -- why does an MapObjAct id of 0 fail? - -- make config file define to which map object type the player belongs +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open -- make log scrollable +- draw_win_log() is still buggy (make mem alloc for other line break styles!)