X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=abed3b2e52c6f75260495c28b748e9d29876fbfc;hb=refs%2Fheads%2F7drl;hp=7586040fd1a274d21c8729a2ce994097929e7364;hpb=1c17f47249e2248ead55594b3164b1be5831ac7d;p=plomrogue diff --git a/TODO b/TODO index 7586040..abed3b2 100644 --- a/TODO +++ b/TODO @@ -2,30 +2,25 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- make config files format more readable / self-explanatory +- think about refactoring occurrences of "free(...); ... = NULL;" SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- get rid of the hard-coding of the MAGIC MEAT item type and its use mode - -- is it actually useful to define map object action ids in the config file? - -- make shape of map (and diagonal movement penalty) configurable in config file +- pythonize Python code -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping -- make log scrollable +- only send "ITEM_HERE" query to server when the dependent window is open -- re-organize code: empty misc.h into proper modules, split up windows.h +- draw_win_log() is still buggy (make mem alloc for other line break styles!)