X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=abed3b2e52c6f75260495c28b748e9d29876fbfc;hb=refs%2Fheads%2F7drl;hp=c8b668126d80ff99a19d069220ac28b92787ea9c;hpb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;p=plomrogue diff --git a/TODO b/TODO index c8b6681..abed3b2 100644 --- a/TODO +++ b/TODO @@ -1,20 +1,26 @@ Next planned steps in plomrogue development: -IN GENERAL: +BOTH SERVER/CLIENT: - expand use of hardcoded_strings module(s) -SERVER: +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate -- check whether saving every player turn slows down gameplay +- quote escaping in token_from_line() -BOTH SERVER/CLIENT: +- think about refactoring occurrences of "free(...); ... = NULL;" -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +SERVER: + +- pythonize Python code + +- old C code: pythonize, then re-C as needed by performance CLIENT: - re-work unnecessary complex command / keybinding / server message mapping -- fix memory leakin draw_wins module +- only send "ITEM_HERE" query to server when the dependent window is open + +- draw_win_log() is still buggy (make mem alloc for other line break styles!)