X-Git-Url: https://plomlompom.com/repos/?a=blobdiff_plain;f=TODO;h=abed3b2e52c6f75260495c28b748e9d29876fbfc;hb=refs%2Fheads%2F7drl;hp=df3ec7f8efb423b78024c8fe4bec68c279d6d44f;hpb=e59dd4b5eaac0bc3db856d61075e3048f1ae22b3;p=plomrogue diff --git a/TODO b/TODO index df3ec7f..abed3b2 100644 --- a/TODO +++ b/TODO @@ -1,34 +1,26 @@ Next planned steps in plomrogue development: -IN GENERAL: - -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack +BOTH SERVER/CLIENT: - expand use of hardcoded_strings module(s) -BOTH SERVER/CLIENT: - - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -SERVER: +- quote escaping in token_from_line() + +- think about refactoring occurrences of "free(...); ... = NULL;" -- consider - +SERVER: -- save confserver/world data in record and save file, too; handle them like god - commands +- pythonize Python code -- ensure atomic re-writing of savefile +- old C code: pythonize, then re-C as needed by performance CLIENT: -- enable toggling of window borders - -- make log scrollable +- re-work unnecessary complex command / keybinding / server message mapping -- do something about a growing log slowing down the client +- only send "ITEM_HERE" query to server when the dependent window is open -- enable auto-focus of map view on player +- draw_win_log() is still buggy (make mem alloc for other line break styles!)